The tournament will run for a total of x weeks. x will be determined by the number of teams signed
up to the tournament by the official 'closure of sign-ups' date. If at that time, more than 12 teams
are entered in to the tournament, the tournament will last for half that number of weeks. If there
are less than 12 teams, it will last for that many weeks.
Once the tournament has ended, the top 50% of teams based on their ranking will participate in the
finals. Some finals matches will allow the losing team to play again before being given a ranking, and
other will be knock-out matches.
Before the tournament starts, all teams will be matched up against all other teams over the duration of
the tournament. Each week of the tournament, matches will be played on a different game-type to the last.
All matches are to be played on a set rotation of maps, which will also change from week to week.
Matches will consist of up to three (3) 20 minute rounds, or two (2) 15/15 minute rounds, depending on
Best efforts will be made to have a tournament official present at all matches, but all participating
players are required to record demos, and if requested by a tournament official, submit them.
Registering A Team
All teams must be registered with a tournament administrator before the official 'Closure of Sign-ups'
date. This date will be announced before sign-ups begin. A team cannot be entered in to the tournament
once sign-ups have been closed. The only exception that could possibly be made to this rule is if an
entire team drops from the tournament half way through, and another team wishes to take their place.
Schedules and scoring will not be altered if this occurs.
Teams must consist of at least one (1) captain and five (5) members. There is no limit on the number
of members a team can invite, but prizes will not change based on your team size.
Throughout the duration of the tournament, each team will be allowed to make up to three (3) modifications
to their team. A modification is considered to be the addition of a player, not the dropping of one.
A player may only be registered for, and play for, 1 team in the tournament. If a player is found to have
played for another team in a match, they will be removed from the tournament. Any team caught with an
unregistered player or ring-in will forfeit any match they participated in. It is the responsibility of
team captains to know who is playing for them.
Once sign-ups are closed, the tournament administrators will assign a game-type to each week of the
tournament. All matches that are scheduled to be played during that week must be played on the set
After game-types have been set, teams will be matched-up randomly for the entire length of the tournament.
These schedules are final and will not change once initially made.
Each week will have 3 set maps. The maps will be assigned to map 1, map 2 and map 3. They must be played
in the order stated in the schedule.
It will be up to team captains to organise exact dates and times for tournament matches. All matches must
occur within set dates (their set weeks). Match dates should be chosen up to a week in advance. If no decision
on a date has been reached by the starting date of the competition week, contact a tournament administrator
and they will intervene and schedule the map to the best of their ability. If you can show proof of one team
deliberately being difficult in scheduling the match, that will be taken in your favour.
All match dates and times must be submitted to a tournament official before the match is played.
All matches are to be played on their set game-type. The rules will change slightly depending on what the
game-type is for any particular match.
Game-Types available include:
Team Survivor - A Team Survivor match will consist of three (3) 20 minute maps. Each map will consist
of as many two (2) minute rounds as it takes to fill 20 minutes. The total number of points will be added
together across all three maps to reveal the final score for the match.
Capture the Flag - A Capture the Flag match will consist of two (2) 30 minute maps, each with two
(2) 15 minute halves. Teams will swap sides each map at half time. The total number of flag captures will
be added together across both maps to reveal the final score for the match.
Bomb Mode - A Bomb Mode match will consist of two (2) 30 minute maps, each with two (2) 15 minute
halves. Each half will consist of as many two (2) minute rounds as it takes to fill 15 minutes. Teams will
swap sides each map at half time. The total number of points will be added together across both maps to reveal
the final score for the match.
Team Deathmatch - A Team Deathmatch match will consist of two (2) 30 minute maps, each with two (2) 15
minute halves. Teams will swap sides each map at half time. The total number of points will be added together
across both maps to reveal the final score for the match.
A leaderboard will be viewable through out the duration of the tournament. This will rank all teams based on
their tournament score.
A maximum of five (5) points can be earned per match. Points are award as follows:
Win - 4 points
Draw - 2 points
Loss - 1 point
Forfeit - 0 points
Tripling your opponents score - Additional 1 point
Best efforts will be made to make sure a tournament official is present for every match through-out the
tournament. All players must abide by the tournament official's instructions at all times, their word is
final. Should your team be disruptive during the game after repeated requests by a tournament official to
stop, you will forfeit the game. Should you continue to do this then your team will be removed from the tournament.
If a match server is not organised by a tournament official, the rcon password must be supplied to them.
Match Mode must be enabled for all tournament matches. Each Captain, upon entering the server, needs to
join their respective team and type "/captain" in the console. This needs to be done at the start of each new
map. If a captain needs to relinquish their role at any stage, they can remove themselves as captain by typing
"/captain" once more in the console.
When a team is ready to commence play, the Captain should type "/ready" to signal that their team is ready. When
both Captains have signalled their team's readiness in this manner, Matchmode will commence a countdown to the
start of gameplay.
Spectators & Substitutes
Spectators are not permitted during a tournament match. However, each team may have substitute players present.
In order to be a substitute, a team member should join their respective team and then type "/sub" in the
console. They will then be listed as [SUB] on the scoreboard. This enables them to view only their teammates
and talk only with their teammates. In order to remove themselves from being a substitute, players should type
"/sub" once more in the console.
Teams may substitute players at any time during a match and there is no limit to the number of substitutions
that may occur. Substitutions must be performed quickly so as to cause minimum interference to gameplay.
Player Rules and Team Numbers
The tournaments default number of players per side in a match is six (6). The minimum starting number
allowed for matches is five (5). In the event that one team has only the competition minimum, the opposing
team is not obliged to play with equal numbers.
Should a team lose a player or players via connection drop-out, they must continue playing, as the match will
not be paused. If the number of players on a team in the server at any time during the course of a match falls
below four (4), that team has five (5) minutes for a fourth player to connect otherwise that team will forfeit the match.
Screenshots and Demos
It is a requirement of the tournament that all players take screenshots upon completion of all maps. These can be requested
by tournament officials at any time.
All players are strongly encouraged to record demos. If a team has not recorded a demo and a tournament official requests
it, that team may forfeit the match. Demos are important as they may help to prove your teams' innocence in the event of a dispute.
Demoing is a function built into Matchmode. After both Captains ready their teams, a countdown will commence to the start of
the map. At the same time, Matchmode will automatically begin a demo for each user. It is recommended that all players not
stop this demo until the map has finished.
To stop the demo after the map ends, open the console and type "/stoprecord" or press the default bind of F12.
Players will be held to the highest standard of personal conduct at all times during the tournament. Simply put; be nice.
Any players back-chatting tournament officials will be immidiately suspended from the tournament. Teams are expected to
treat each other with respect at all times, regardless of scenario. Abusive behaviour or accusations are totally unacceptable
and will result in consequences against the player and team in question.
All team discussion will be done in team chat only. If there is consistent public chat during a tournament match it will
be considered as game disruption and may lead to the team's forfeit from the match. Only team captains are allowed to use
public chat to conduct match business. Inappropriate commentary or rude/offensive remarks and unsportsmanlike behaviour
made in public chat are grounds for forfeit loss.
All match participants are able to use public chat prior to the match commencing, during map breaks and after the
match. Personal conduct rules still apply.
No cheating will be permitted during the tournament. Any player caught cheating will be instantly removed from
the tournament. It is up to the tournament administrators to decide whether the team will be allowed to continue
participating in the tournament following the players removal.
In the event that one team may believe the other team guilty of rule violations (including cheating), they
may file a dispute with a tournament official.
Any member who is not a team captain is not permitted to report a dispute and will be summarily ignored.
Only designated team captains are allowed to sit in on the dispute process unless a tournament official specifically
requests the presence of other players.
Both teams involved in a dispute must take the following steps:
- A formal dispute must be filed with a tournament official within one day of the match being completed.
- Calmly and politely explain the situation and reason for the dispute in detail.
- The disputing team must have proof in the form of console logs, demos, screenshots, etc.
- If necessary, a tournament official will request the demos, screen shots, console logs from the opposing team.
False accusations are completely unacceptable and very annoying for tournament officials to deal with. Repeat
false-accusers will be punished.